Interface - Species Information

(Up to main window)

The main part are attributes fields at the bottom, showing selected species' attributes. Above, the physical structure and neuron net is displayed. (You can hide it using menu)

Colors and symbols meaning (creature view):

Buttons between attributes and graphics display are used for species editing.
To create new species click on 'Clr' - fields will be cleared. Enter a genotype into 'Genotype' field - you will have an instant structure preview (there is an arrow on the structure display, following cursor moves; arrow can point at stick, joint or neuron according to the cursor location in the genotype). Any time you can press 'Test' to see the species' neuron net.

The additional gadget performs validity check on the genotype:

You can give any name to your creature ('Name' field). If you leave it blank, the name will be generated automatically.

Newly created (or edited) species can be added to species list ('Add' button, or drag a schematic picture onto this list with a mouse). Button 'Repl' replaces the species in the list with your modified species. You can also place the creature in simulator (drag schematic to the world window or to the simulator list).

Neuron net display window shows the current state of the circuit if the simulator is activated and the living creature is selected (on the simulator list). You can even modify a single neuron state (an excitation) and watch the results: - select any neuron and move the horizontal slider above the neuron net. To free the neuron, uncheck the checkbox on the left.