Interface - Species Information
(Up to main window)
The main part are attributes fields at the bottom, showing selected species'
attributes. Above, the physical structure and neuron net is displayed. (You
can hide it using menu)
Colors and symbols meaning (creature view):
- Stick.
- Red : stamina
- Green: assimilation
- Blue : ingestion
Muscles (tiny squares placed between sticks)
Red : speed
- Small circles on the sticks are neurons.
Single letters by the neurons are receptors G T or S
(see genotype description)
Neuron thread color shows its output signal: -1=cyan 0=blue +1=purple
Buttons between attributes and graphics display are used for species
editing.
To create new species click on 'Clr' - fields will be cleared. Enter a
genotype into 'Genotype' field - you will have an instant structure preview
(there is an arrow on the structure display, following cursor moves; arrow
can point at stick, joint or neuron according to the cursor location in the
genotype). Any time you can press 'Test' to see the species' neuron
net.
The additional gadget performs validity check on the genotype:
- 'err' means minor error, genotype will be corrected when you press
this button
- 'ERR' - serious error, the program doesn't know how to correct it
- blank - genotype is valid
You can give any name to your creature ('Name' field). If you leave it
blank, the name will be generated automatically.
Newly created (or edited) species can be added to species list ('Add'
button, or drag a schematic picture onto this list with a mouse). Button
'Repl' replaces the species in the list with your modified species. You
can also place the creature in simulator (drag schematic to the world
window or to the simulator list).
Neuron net display window shows the current state of the circuit if the
simulator is activated and the living creature is selected (on the simulator
list). You can even modify a single neuron state (an excitation) and watch the
results: - select any neuron and move the horizontal slider above the
neuron net. To free the neuron, uncheck the checkbox on the left.